

Skill allows to replenish ammo and armor separately. M203 grenades) - Ammo Pickup Scale x Magazine Size x 1.3. Total amount of ammo given is an integer value of INT(Initial Spare Mags / 1.5) x Mag Size x 1.3, for secondary ammo (e.g. Skill (Resupply Pack): Skill multiplies amount of ammo given to teammates by x1.3 (see Ammo Backup).Skill (High Capacity Mags): Skill excudes Double-barrel Boomstick and Doomstick.Skill (Concussion Rounds): Skill works only with on-perk weapons.Resupply Pack skill DOES NOT increase amount of the ammo given to teammates. Additionally Resupply Pack skill multiplies these values by x1.3. Passive (Ammo Backup): Amount of given magazines per interaction is a maximum out of two possible integer values - (Initial Spare Magazines / 1.5) OR 1, for secondary ammo to give - (Ammo Pickup Scale x Magazine Size) OR 1.Additionally for the duration of ZED Time, when Penetrator skill active, weapons will not suffer from the damage reduction on each subsequent penetration. For the duration of ZED Time Penetrator skill replaces effect of Armor Piercing Shot and adds 40 more penetration power points to the weapon's base penetration power (for up to +45 points at level 25). Armor Piercing Shot skill adds 4 more points. Shotgun penetration modification (passive + skills): Passive bonus adds up to +5 points on top of the base penetration power of the weapon.Damage modification (passive + skills): Passive damage bonus and Salvo skill affecting on-perk weapons or damage types (including Knife, excluding Frag Grenade explosion) and shard damage.Resupply Pack (teammates recieve armor, up to) Resupply Pack (multiplier of ammo given to teammates) Resupply Pack (extra spare ammo, for skill owner) Penetrator (no damage reduction on penetration) High Capacity Mags (extra mag ammo, of base value)

During ZED Time, your perk weapons penetrate through any targets they hit.ĭuring ZED Time, your perk weapons shoot in near real-time.Īctual Stats Armor Piercing Shot (extra penetration power)īarrage (resistance to slow-mo, on firing)Ĭoncussion Rounds (stumble power multiplier)
